By Margaret Peterson Haddix
Published by Simon & Schuster
Copyright © 2010
Another Dare-ing adventure through time with JB, Katherine, and Jonah. Our time traveling trio will try to solve the history mystery of the Roanoke Colony.
Jonah and Katherine are set to take Andrea back in time to merge with her tracer and do what needs to be done to repair the timeline. Their destination is coastal North Carolina around the end of the 16th century where, and when, the Roanoke colony suddenly disappeared. There seems to be a change in the travel plans though when an unknown stranger causes a problem with the elucidator and they don’t get dropped where they should on the timeline. Not only that, but they lose the elucidator and they have no contact with JB. Does he even know where they are? Jonah, Katherine, and Andrea are going to have to figure out how to fix time on their own if they are to have any hope of escape.
Haddix has found a way to mix science fiction and social studies education together in a neat package with “The Missing” series. Many kids aren’t that interested in history itself, but what happens if you time travel and get dropped into the middle of history? Now that is interesting! I commend Haddix because she researches her history well and feeds the story pertinent information about it as needed to move story along. Nowhere does she add a history lesson for the sake of a history lesson. Kids would sniff this out in a heartbeat. Social Studies education is sorely lacking in American primary education today, and I applaud anyone who can include it in the creation of entertainment.
From a pure enjoyment stand point, children 8 years old and up will enjoy this series. They will love the time travel plot where it takes a couple of kids to save time. They will also enjoy its main characters. Haddix does a good job of writing the sibling interaction between Jonah and Katherine so children with brothers or sisters will really feel it. The author also helps the tone of her plot by not making the book too humorous. Part of the fun of time travel sci-fi is the childlike belief that it is just within reach of the realm of possibility, even though we know it isn’t. Too many laughs would probably keep pushing the story out of that realm.
For me personally, I loved the first book but I couldn’t latch on to the second and third wholeheartedly. This third book at 360 pages just moves too slowly for me with all the questions of what the characters should and shouldn’t do and explanations of time and tracer movement. What keeps me going in this series is the history. I was interested in knowing how the author explained the Roanoke Colony’s disappearance, and I was quite pleased with that. I understand, however, how all the explanations help young readers to wrap their mind around the story and take it seriously. I would definitely recommend using this book in conjunction with language arts to bring more attention to history in our classrooms. Stories like this just might grab a child’s attention and make them want to learn on their own.